pimping-pirate-hatI thought I would write up a quick run down of the Pirate’s Hats themselves. They are actually a pretty big part of the Live Event and should be used if you want to make the most out of your time in Smugglers Rest and Crystal Cove.

If you made a character prior to the live event that character will have a Paaaaaaaaaaarty Invitation in their inventory. Take that to Euphonia’s Hat Box and turn it in. Depending on how old that character is and a few other factors dictates which hat you will receive. The older the character, if it is TR’d or a founder, the better chance for the top tier hat. If you do not get the hat you want do not worry, you can also turn in Doubloons for them.

Pirate Hat’s

Hat Name Tier Copper Silver Gold
Swabb’s Kerchief 1 500 250 125
Freebooter’s Bandana 2 1000 500 250
Corsair’s Skullcap 3 1500 750 375
Captain’s Chapeau 4 2000 1000 500
Admiral’s Tricorne 5 2500 1250 625
Dread Admiral’s Tricorne 5 3000 1500 750

yellow-and-red-hatsThe pirate hats come in a random color of in Purple, Magenta, Blue, Green, Orange, Red and Yellow. If you do not like the color, you can dye them if you would like. The Named Colors you will need something extra from the DDO Store. They might also drop them on the island but I am not sure. They all cost 500 Copper Doubloons to get.

Pirate Hate Dye Colors

  • Black as My Heart Dye * DDO Store has Extra Ingredient Needed
  • Envious Green Dye * DDO Store has Extra Ingredient Needed
  • Polly Pink Dye * DDO Store has Extra Ingredient Needed
  • Blood and Guts Red Dye * DDO Store has Extra Ingredient Needed
  • Dark Blue Dye
  • Dark Green Dye
  • Light Blue-Green Dye
  • Dark Brown Dye
  • Orange Dye
  • Dark Green Dye
  • Light Green Dye
  • Purple Dye
  • Bright Yellow Dye
  • Remove Color * Removes Current Dye

captain-hatThey all have three different kinds of additions that you can add to them.

  • Enchantable: Crystal Rush: This hat can be enchanted to bestow one of various benefits to nearby kobolds in Crystal Cove.
  • Enchantable: Adventuring Bonus: This hat can be enchanted to bestow one of carious benefits useful in general adventuring. Adventuring effects may change the minimum level of this item.
  • Enchantable: Skilled Seaman: This hat can be enchanted to grant a bonus to one skill. You can have one skill bonus on a hat at a time, but can replace it with a different choice. Skill Effects may change the minimum level of this item.

big-hatMost of the enchantments follow a structured path. You craft the first tier version of that item first. You then craft the next tier. To get to the top tier enchantments you will have to craft each step sequentially. Be sure to have the previous Tier item in the crafting box while you are making them.

kobold-buffingThe first of the enchantments that you can add are for the 5th Anniversary Live Event itself. Some effect the island but most effect the kobolds inside of Crystal Cove through an aura you will radiate. There are some great bonus’s so look through them and choose what will work best for you.

Tip: DDM’s Realm would suggest making the Haste hats so those kobolds pick up their feet! If you have the time and energy I would also make a separate Doubloon boosting hat to wear when you are out on the island or in a quest with humanoids. Then switch to your Crystal Cove hat when you are in the quest. This will help you maximize your time in both places.

Crystal Rust Enchantments

Name Description Copper Silver Gold Shards
Scallawag’s Luck I All hats come with this. Applies an effect to a pirate hat that gives you 10% additional doubloons when fighting pirates in Smuggler’s Rest.
Scallawag’s Luck II Applies an effect to a pirate hat that gives you 15% additional doubloons when fighting pirates in Smuggler’s Rest. 100 50 25
Scallawag’s Luck III Applies an effect to a pirate hat that gives you 20% additional doubloons when fighting pirates in Smuggler’s Rest. 200 100 50
Scallawag’s Luck IV Applies an effect to a pirate hat that gives you 25% additional doubloons when fighting pirates in Smuggler’s Rest. 300 150 75
Scallawag’s Luck V Applies an effect to a pirate hat that gives you 30% additional doubloons when fighting pirates in Smuggler’s Rest. 400 200 100
Scallawag’s Luck VI Applies an effect to a pirate hat that gives you 35% additional doubloons when fighting pirates in Smuggler’s Rest. 500 250 125
Defensive Aura I When inside Crystal Cove, this hat emits a defensive aura that grants nearby kobolds a +25% insight bonus to fortification. 200 100 50
Defensive Aura II When inside Crystal Cove, this hat emits a defensive aura that grants nearby kobolds a +50% insight bonus to fortification. 400 200 100
Defensive Aura III When inside Crystal Cove, this hat emits a defensive aura that grants nearby kobolds a +75% insight bonus to fortification. 600 300 150 50
Defensive Aura IV When inside Crystal Cove, this hat emits a defensive aura that grants nearby kobolds a +100% insight bonus to fortification. 800 400 200 100
Entropic Aura I When inside Crystal Cove, this hat emits a chaotic aura that grants nearby kobolds a 10% miss chance. 200 100 50
Entropic Aura II When inside Crystal Cove, this hat emits a chaotic aura that grants nearby kobolds a 20% miss chance. 400 200 100
Entropic Aura III When inside Crystal Cove, this hat emits a chaotic aura that grants nearby kobolds a 30% miss chance. 600 300 150 50
Entropic Aura IV When inside Crystal Cove, this hat emits a chaotic aura that grants nearby kobolds a 40% miss chance. 800 400 200 100
Haste Aura I When inside Crystal Cove, this hat emits an aura of speed that grants a 10% enhancement bonus to the movement speed of nearby kobolds. 200 100 50
Haste Aura II When inside Crystal Cove, this hat emits an aura of speed that grants a 15% enhancement bonus to the movement speed of nearby kobolds. 400 200 100
Haste Aura III When inside Crystal Cove, this hat emits an aura of speed that grants a 20% enhancement bonus to the movement speed of nearby kobolds. 600 300 150 50
Haste Aura IV When inside Crystal Cove, this hat emits an aura of speed that grants a 25% enhancement bonus to the movement speed of nearby kobolds. 800 400 200 100
Healing Aura I When inside Crystal Cove, this hat emits an aura of healing that heals nearby kobolds 5 hit points every 3 seconds. 200 100 50
Healing Aura II When inside Crystal Cove, this hat emits an aura of healing that heals nearby kobolds 10 hit points every 3 seconds. 400 200 100
Healing Aura III When inside Crystal Cove, this hat emits an aura of healing that heals nearby kobolds 15 hit points every 3 seconds. 600 300 150 50
Healing Aura IV When inside Crystal Cove, this hat emits an aura of healing that heals nearby kobolds 20 hit points every 3 seconds. 800 400 200 100

gorebringers-skull-hatThere is also the Adventuring Bonus enchantment. This is more like a standard item enchantment that you can add to boost up the hat to something useful even outside of the Live Event. Remember that these enchantments will increase the minimum level of the item so be sure to keep that in mind when making them. Just like the other enchantments you must step them up, one at a time.

Adventuring Bonus Enchantments

Special Effect Name Lvl Copper Silver Gold Shards
Ability +1 1 250 125
Ability +2 3 500 250 125
Ability +3 5 650 375 150
Ability +4 7 800 400 200
Ability +5 9 1000 500 250 100
Ability +6 11 1200 600 300 150
Light Fortification 1 500 250 100
Moderate Fortification 5 750 375 150 50
Heavy Fortification 9 1200 600 300 100
Lesser False Life 1 500 250 125
False Life 3 650 375 150
Improved False Life 5 800 400 200 50
Greater False Life 7 1000 500 250 100
Superior false Life 9 1200 600 300 150
Natural Armor +1 1 500 250 125
Natural Armor +2 3 650 375 150
Natural Armor +3 5 800 400 200 50
Natural Armor +4 7 1000 500 250 100
Natural Armor +5 9 1200 600 300 150
Superior Potency I 1 250 125 50
Superior Potency II 3 500 250 100
Superior Potency III 5 650 375 150 50
Superior Potency IV 7 800 400 200 100
Superior Potency V 9 1000 500 250 150
Superior Potency VI 11 1200 600 300 200
Seeker +2 7 500 250 100 100
Seeker +4 11 750 375 150 150
Seeker +6 15 1200 600 300 200
Sneak Attack +1 1 500 250 100
Sneak Attack +2 3 650 375 150 50
Sneak Attack +3 5 800 400 200 100
Sneak Attack +4 7 1000 500 250 150
Sneak Attack +5 9 1200 600 300 200
Wizardry I 1 300 150 75
Wizardry II 3 350 175 100
Wizardry III 5 400 200 100
Magi 7 500 250 125
Wizardry V 9 650 375 150 50
Wizardry VI 11 800 400 200 100
Wizardry VII 13 1000 500 250 150
Archmagi 15 1200 600 300 200

kobold teleporterThe final piece of these hats that are able to be enchanted are the Skilled Seaman enchantments. This slot allows you to add skill boost for almost every skill in the game. The skills that can be increased are; Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Intimidate, Jump, Listen, Move Silently, Open Locks, Perform, Repair, Search, Spot, Swim and Tumble. These enchantments follow the same rule that you must build the first tier before you move onto the next one.

Skilled Seaman Enchantments

Skill Bonus Lvl Copper Silver Gold
Skill +5 2 250 125
Skill +7 4 500 250 100
Skill +10 6 650 375 150
Skill +13 10 800 400 200
Skill +15 12 800 400 200

resting-upThere you have it. I hope you get the hat that you want and that you do not overlook the importance and power these hats can have to make good use of your time spent in the Live Event. I hope you are all able to craft the items you want and have a ton of fun doing it. Thanks Turbine for a very cool event with lots of great gear!

Play Smarter, Not Harder!

~Karranor