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	<title>DDM&#039;s Realm</title>
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	<link>http://www.ddmsrealm.com</link>
	<description>DDM&#039;s Game Guides, Walkthroughts, Reviews and Tips for Star Wars TOR, DDO and More!</description>
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		<title>Star Wars TOR and Dungeons and Dragons Online Tips, Guides, Videos, Walkthroughs and More!</title>
		<link>http://www.ddmsrealm.com/index.php/2012/02/star-wars-tor-and-dungeons-and-dragons-online-tips-guides-videos-walkthroughs-and-more</link>
		<comments>http://www.ddmsrealm.com/index.php/2012/02/star-wars-tor-and-dungeons-and-dragons-online-tips-guides-videos-walkthroughs-and-more#comments</comments>
		<pubDate>Tue, 07 Feb 2012 01:49:22 +0000</pubDate>
		<dc:creator>DDM</dc:creator>
				<category><![CDATA[DDM's Realm News]]></category>

		<guid isPermaLink="false">http://www.ddmsrealm.com/?p=1245</guid>
		<description><![CDATA[<a class="shutterset_" href="http://www.ddmsrealm.com//wp-content/gallery/tor-dromund-kaas/ddmsrealm-tor-dromund-kaas-ready-to-rock.jpg"><img class="ngg-singlepic ngg-right alignright" src="http://www.ddmsrealm.com//wp-content/gallery/tor-dromund-kaas/thumbs/thumbs_ddmsrealm-tor-dromund-kaas-ready-to-rock.jpg" alt="ddmsrealm-tor-dromund-kaas-ready-to-rock" width="200" height="112" /></a>DDM’s Realm is a fan site for the games I love to play. One of my current addictions is <a href="../../../../../index.php/category/swtor">Star Wars The Old Republic</a>, better known as <a href="../../../../../index.php/category/swtor">Star Wars TOR</a> or simply <a href="../../../../../index.php/category/swtor">TOR</a>. TOR is a great MMO <strong><span style="text-decoration: underline;">RPG.</span></strong> It’s definitely an MMO<em>RPG</em> because unlike so many others that claim this title, TOR actually IS a role playing game. You are thrust into your character’s story in TOR and you have no choice but to role play, and it is glorious! <br /> <br /> Another addiction of mine is the fantastic game <a href="../../../../../index.php/category/ddo">Dungeons and Dragons Online</a> or simply <a href="../../../../../index.php/category/ddo">DDO</a>. DDO is an amazing MMO that throws you into the world of D&#38;D using a mixture of 3.5 and 4e rule sets. Unlike most combat in MMO’s, DDO’s combat is truly active and alive twitch system. DDO’s dynamic and fast paced combat system is by far the best to date. It is different and this is <span style="text-decoration: underline;">A GOOD THING! </span>You can <a href="http://my.ddo.com/referral/Karranor">play Dungeons and Dragons for free</a>, so why not give it a try? <br /> <span style="color:#777"> . . . &#8594; Read More: <a href="http://www.ddmsrealm.com/index.php/2012/02/star-wars-tor-and-dungeons-and-dragons-online-tips-guides-videos-walkthroughs-and-more">Star Wars TOR and Dungeons and Dragons Online Tips, Guides, Videos, Walkthroughs and More!</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ddmsrealm.com//wp-content/gallery/tor-dromund-kaas/ddmsrealm-tor-dromund-kaas-ready-to-rock.jpg" class="shutterset_" ><img class="ngg-singlepic ngg-right alignright" src="http://www.ddmsrealm.com//wp-content/gallery/tor-dromund-kaas/thumbs/thumbs_ddmsrealm-tor-dromund-kaas-ready-to-rock.jpg" alt="ddmsrealm-tor-dromund-kaas-ready-to-rock" width="200" height="112" /></a>DDM’s Realm is a fan site for the games I love to play. One of my current addictions is <a href="../../../../../index.php/category/swtor">Star Wars The Old Republic</a>, better known as <a href="../../../../../index.php/category/swtor">Star Wars TOR</a> or simply <a href="../../../../../index.php/category/swtor">TOR</a>. TOR is a great MMO <strong><span style="text-decoration: underline;">RPG.</span></strong> It’s definitely an MMO<em>RPG</em> because unlike so many others that claim this title, TOR actually IS a role playing game. You are thrust into your character’s story in TOR and you have no choice but to role play, and it is glorious!</p>
<p>Another addiction of mine is the fantastic game <a href="../../../../../index.php/category/ddo">Dungeons and Dragons Online</a> or simply <a href="../../../../../index.php/category/ddo">DDO</a>. DDO is an amazing MMO that throws you into the world of D&amp;D using a mixture of 3.5 and 4e rule sets. Unlike most combat in MMO’s, DDO’s combat is truly active and alive twitch system. DDO’s dynamic and fast paced combat system is by far the best to date. It is different and this is <span style="text-decoration: underline;">A GOOD THING! </span>You can <a href="http://my.ddo.com/referral/Karranor" >play Dungeons and Dragons for free</a>, so why not give it a try?</p>
<p>I will cover some of my other loves such as <a href="../../../../../index.php/category/pnp">pen and paper gaming</a>, <a href="../../../../../index.php/category/fuo">Firefly Universe Online</a> or anything else that suits my fancy. If you share a love of great games like I do this is the place for you!</p>
<p>Enjoy the <a href="../../../../../index.php/star-wars-tor-guides">guides for Star Wars TOR</a>, read through the <a href="../../../../../index.php/tag/walkthrough">walkthroughs</a> for the quests in DDO or check out one of the many video guides I have added. Warning: This site is full of spoilers so if you want to experience TOR, DDO or anything else spoiler free, run the quest or missions first before looking them up here.</p>
<p>I am always open to feedback, suggestions, and guide requests so stop by <a rel="nofollow" href="../../../../../index.php/forum">DDM’s Realm Forums</a> and let us know what’s on your mind. Remember to bookmark DDM’s Realm, Like us on <a href="http://www.facebook.com/pages/DDMs-Realm/126044164078632" >Facebook</a> and follow us on <a href="http://www.twitter.com/DDMs_Realm" >Twitter</a> for instant updates.</p>
<p>Play smarter, not harder! ~ DDM aka Karranor aka Meriki</p>
]]></content:encoded>
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		<title>Star Wars TOR Upcoming Game Additions</title>
		<link>http://www.ddmsrealm.com/index.php/2012/01/star-wars-tor-upcoming-game-additions</link>
		<comments>http://www.ddmsrealm.com/index.php/2012/01/star-wars-tor-upcoming-game-additions#comments</comments>
		<pubDate>Tue, 31 Jan 2012 18:23:49 +0000</pubDate>
		<dc:creator>DDM</dc:creator>
				<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Game Update]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars The Old Republic]]></category>
		<category><![CDATA[TOR]]></category>

		<guid isPermaLink="false">http://www.ddmsrealm.com/?p=1190</guid>
		<description><![CDATA[<p><img class="ngg-singlepic ngg-right alignright" src="http://www.ddmsrealm.com//wp-content/gallery/tor-ord-mantell/thumbs/thumbs_ddmsrealm-star-wars-ord-mantell-fort-garnik.jpg" alt="ddmsrealm-star-wars-ord-mantell-fort-garnik" width="200" height="112" />There are some great changes coming to Star Wars The Old Republic better known as Star Wars TOR soon. TOR has only been out a little over a month now but they are already announcing some of the upcoming game changes that we are in store for. In fact they have already released one minor content update (1.1) adding a few things to the game surrounding the Rakghouls. The changes to TOR that are coming up are going to continue to be involve with the Rakghouls.</p> <p>Also, those in guilds can rejoice <span style="color:#777"> . . . &#8594; Read More: <a href="http://www.ddmsrealm.com/index.php/2012/01/star-wars-tor-upcoming-game-additions">Star Wars TOR Upcoming Game Additions</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ddmsrealm.com//wp-content/gallery/tor-ord-mantell/ddmsrealm-star-wars-ord-mantell-fort-garnik.jpg" class="shutterset_" ><img class="ngg-singlepic ngg-right alignright" src="http://www.ddmsrealm.com//wp-content/gallery/tor-ord-mantell/thumbs/thumbs_ddmsrealm-star-wars-ord-mantell-fort-garnik.jpg" alt="ddmsrealm-star-wars-ord-mantell-fort-garnik" width="200" height="112" /></a>There are some great changes coming to Star Wars The Old Republic better known as Star Wars TOR soon. TOR has only been out a little over a month now but they are already announcing some of the upcoming game changes that we are in store for. In fact they have already released one minor content update (1.1) adding a few things to the game surrounding the Rakghouls. The changes to TOR that are coming up are going to continue to be involve with the Rakghouls.</p>
<p>Also, those in guilds can rejoice as it looks like some badly needed guild amenities are finally coming to TOR. We should be seeing a guild bank soon and hopefully a few other amenities as well. However, a guild bank is badly needed and a good place to start! I’m hoping for some guild function that allows us to mail guild invites to offline characters or our own alts.</p>
<p>For more information on the upcoming changes to TOR, check out “Coming Up &#8211; Star Wars: The Old Republic Preview Trailer”  video from YouTube below for more Star Wars TOR info.</p>
<p><object width="795" height="446" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fkiHkerjnrY?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="795" height="446" type="application/x-shockwave-flash" src="http://www.youtube.com/v/fkiHkerjnrY?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
]]></content:encoded>
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		<title>Star Wars TOR Custom Founder Title</title>
		<link>http://www.ddmsrealm.com/index.php/2012/01/star-wars-tor-custom-founder-title</link>
		<comments>http://www.ddmsrealm.com/index.php/2012/01/star-wars-tor-custom-founder-title#comments</comments>
		<pubDate>Thu, 26 Jan 2012 01:33:58 +0000</pubDate>
		<dc:creator>DDM</dc:creator>
				<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Custom Title]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars The Old Republic]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[TOR]]></category>

		<guid isPermaLink="false">http://www.ddmsrealm.com/?p=1176</guid>
		<description><![CDATA[<p><img class="ngg-singlepic ngg-right alignright" src="http://www.ddmsrealm.com/wp-content/gallery/swtor-assets-no-show/thumbs/thumbs_star-wars-tor-founder-metal.jpg" alt="star-wars-tor-founder-metal" width="193" height="150" />For a limited time you can get a custom title for Star Wars The Old Republic. If you start a subscription with TOR before March 19th. Make sure to make all the characters you want because they will get an in-game email with the Founder&#8217;s Metal in it. Check it out now and get that custom TOR title before it&#8217;s too late!</p> Here are the complete TOR custom title details from SWTOR.com: <p>As a &#8216;thank you&#8217; to everyone who helped make Star Wars™: The Old Republic™ one of the most successful MMO <span style="color:#777"> . . . &#8594; Read More: <a href="http://www.ddmsrealm.com/index.php/2012/01/star-wars-tor-custom-founder-title">Star Wars TOR Custom Founder Title</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ddmsrealm.com/wp-content/gallery/swtor-assets-no-show/star-wars-tor-founder-metal.jpg" class="shutterset_" ><img class="ngg-singlepic ngg-right alignright" src="http://www.ddmsrealm.com/wp-content/gallery/swtor-assets-no-show/thumbs/thumbs_star-wars-tor-founder-metal.jpg" alt="star-wars-tor-founder-metal" width="193" height="150" /></a>For a limited time you can get a custom title for Star Wars The Old Republic. If you start a subscription with TOR before March 19th. Make sure to make all the characters you want because they will get an in-game email with the Founder&#8217;s Metal in it. Check it out now and get that custom TOR title before it&#8217;s too late!</p>
<h3>Here are the complete TOR custom title details from SWTOR.com:</h3>
<p>As a &#8216;thank you&#8217; to everyone who helped make <em>Star Wars™</em>: The Old Republic™ one of the most successful MMO launches in history, we are rewarding early members of The Old Republic with a unique Founder&#8217;s Medal and &#8220;Founder&#8221; Title!</p>
<p>To receive the Founder&#8217;s Medal&#8230;</p>
<ul>
<li><a href="http://buy.swtor.com/" >Purchase</a> <strong><em>Star Wars</em>: The Old Republic and redeem your official Game Product Registration Code</strong> at the <a href="http://www.swtor.com/user/codes" >Code Redemption Center</a>.</li>
<li><strong>Complete one of the following transactions</strong>by March 19th, 2012 (12:01AM EST; Pacific: March 18th, 9:01PM PST; European: 4:01AM GMT, 5:01AM CET):
<ul>
<li>Billed at least once for an active <em>Star Wars</em>: The Old Republic subscription</li>
<li>Redeemed a <em>Star Wars</em>: The Old Republic Game Time Code</li>
</ul>
</li>
<li>Once you become eligible for the title and have surpassed your 30 days of game time included with your official Game Product Registration Code, <strong>you will be notified by email</strong>.</li>
<li><strong>Check your in-game mail</strong> for a message from &#8220;<em>Star Wars</em>: The Old Republic&#8221;. Your Founder&#8217;s Medal will be attached to this message.</li>
<li><strong>Place your Founder&#8217;s Medal in your Inventory</strong> and right-click the medal to unlock your &#8220;Founder&#8221; title. (TIP: You can choose to show the Founder&#8217;s title or any other title you&#8217;ve earned in-game by opening your character sheet and selecting a title from the character name drop down. Once applied, the title will show next to your character name on your nameplate.)</li>
<li>This title is permanently bound to your account and will carry over to any character you make in the future.(NOTE: It may take up to 7 days for the &#8220;Founder&#8221; title to be applied).</li>
</ul>
<p>&nbsp;</p>
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		<title>Star Wars TOR 1.1.ob Patch Notes</title>
		<link>http://www.ddmsrealm.com/index.php/2012/01/star-wars-tor-1-1-ob-update</link>
		<comments>http://www.ddmsrealm.com/index.php/2012/01/star-wars-tor-1-1-ob-update#comments</comments>
		<pubDate>Wed, 25 Jan 2012 17:12:37 +0000</pubDate>
		<dc:creator>DDM</dc:creator>
				<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars The Old Republic]]></category>
		<category><![CDATA[TOR]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://www.ddmsrealm.com/?p=1172</guid>
		<description><![CDATA[<p><img class="ngg-singlepic ngg-right alignright" src="http://www.ddmsrealm.com/wp-content/gallery/swtor-assets-no-show/thumbs/thumbs_armstech.jpg" alt="armstech" width="200" height="150" /> A small little update was released yesterday for Star Wars TOR. Here are the details.</p> General Implemented optimizations to improve performance on Republic and Imperial Fleets. Classes and Combat Significantly improved the delay when activating player abilities, particularly when in lower framerate situations. This allows for improved ability responsiveness in hectic combat situations. Operations General Operations will no longer allow more than 16 Operations Group members to enter concurrently. Karagga&#8217;s Palace G4-B3 Heavy Fabricator will no longer respawn more than once if players have not defeated Karagga. Fixed an exploit that <span style="color:#777"> . . . &#8594; Read More: <a href="http://www.ddmsrealm.com/index.php/2012/01/star-wars-tor-1-1-ob-update">Star Wars TOR 1.1.ob Patch Notes</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ddmsrealm.com/wp-content/gallery/swtor-assets-no-show/armstech.jpg" class="shutterset_" ><img class="ngg-singlepic ngg-right alignright" src="http://www.ddmsrealm.com/wp-content/gallery/swtor-assets-no-show/thumbs/thumbs_armstech.jpg" alt="armstech" width="200" height="150" /></a><br />
A small little update was released yesterday for Star Wars TOR. Here are the details.</p>
<h2>General</h2>
<ul>
<ul>
<li>Implemented optimizations to improve performance on Republic and Imperial Fleets.</li>
</ul>
</ul>
<h2>Classes and Combat</h2>
<ul>
<ul>
<li>Significantly improved the delay when activating player abilities, particularly when in lower framerate situations. This allows for improved ability responsiveness in hectic combat situations.</li>
</ul>
</ul>
<h2>Operations</h2>
<h3>General</h3>
<ul>
<ul>
<li>Operations will no longer allow more than 16 Operations Group members to enter concurrently.</li>
</ul>
</ul>
<h3>Karagga&#8217;s Palace</h3>
<ul>
<ul>
<li>G4-B3 Heavy Fabricator will no longer respawn more than once if players have not defeated Karagga.</li>
<li>Fixed an exploit that would allow players to repeatedly loot the chest after defeating Jarg and Sorno.</li>
</ul>
</ul>
<h2>Miscellaneous Bug Fixes</h2>
<ul>
<ul>
<li>Fixed an issue that could cause graphical inconsistencies, which most often manifested as random screen &#8220;flickering.&#8221;</li>
</ul>
</ul>
<p>Just a quick little update but nice to see them making fixes fast!</p>
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		<title>Dungeons and Dragons Online Announces Menace of the Underdark</title>
		<link>http://www.ddmsrealm.com/index.php/2012/01/dungeons-and-dragons-online-announces-menace-of-the-underdark</link>
		<comments>http://www.ddmsrealm.com/index.php/2012/01/dungeons-and-dragons-online-announces-menace-of-the-underdark#comments</comments>
		<pubDate>Fri, 20 Jan 2012 20:10:38 +0000</pubDate>
		<dc:creator>DDM</dc:creator>
				<category><![CDATA[Dungeons and Dragons Online]]></category>
		<category><![CDATA[DDO]]></category>
		<category><![CDATA[Druid]]></category>
		<category><![CDATA[Epic Levels]]></category>
		<category><![CDATA[Expansion]]></category>
		<category><![CDATA[Forgotten Realms]]></category>
		<category><![CDATA[Support DDO]]></category>
		<category><![CDATA[Underdark]]></category>

		<guid isPermaLink="false">http://www.ddmsrealm.com/?p=1169</guid>
		<description><![CDATA[ <p><img class="ngg-singlepic ngg-none alignright" src="http://www.ddmsrealm.com/wp-content/gallery/misc-assets-no-show/thumbs/thumbs_ddmsrealm-ddo-menace-of-the-underdark-expansion.jpg" alt="ddmsrealm-ddo-menace-of-the-underdark-expansion" width="200" height="117" />Dungeons and Dragons Online announces a new expansion, Menace of the Underdark! Stated as being released in the summer of 2012. This expansion is advertising many of the long awaited changes by the player.  It looks like they are going to raise the level cap and let players level their characters up into epic levels (21-25). They are announcing the addition of the druid class, finally.</p> <p>The biggest news though is the introduction to most D&#38;D players favorite campaign setting, Forgotten Realms. This campaign setting has been the favorite of many <span style="color:#777"> . . . &#8594; Read More: <a href="http://www.ddmsrealm.com/index.php/2012/01/dungeons-and-dragons-online-announces-menace-of-the-underdark">Dungeons and Dragons Online Announces Menace of the Underdark</a></span>]]></description>
			<content:encoded><![CDATA[<div>
<p><a href="http://www.ddmsrealm.com/wp-content/gallery/misc-assets-no-show/ddmsrealm-ddo-menace-of-the-underdark-expansion.jpg" class="shutterset_" ><img class="ngg-singlepic ngg-none alignright" src="http://www.ddmsrealm.com/wp-content/gallery/misc-assets-no-show/thumbs/thumbs_ddmsrealm-ddo-menace-of-the-underdark-expansion.jpg" alt="ddmsrealm-ddo-menace-of-the-underdark-expansion" width="200" height="117" /></a>Dungeons and Dragons Online announces a new expansion, Menace of the Underdark! Stated as being released in the summer of 2012. This expansion is advertising many of the long awaited changes by the player.  It looks like they are going to raise the level cap and let players level their characters up into epic levels (21-25). They are announcing the addition of the druid class, finally.</p>
<p>The biggest news though is the introduction to most D&amp;D players favorite campaign setting, Forgotten Realms. This campaign setting has been the favorite of many gamers for years. Many (myself included) were dissappointed that Turbine had to go with a new campaign setting versus one that is so well established. I for one am very excited about the announcement of an expansion to Forgotten Realms. Not just Forgotten Realms, but to the Underdark of Forgotten Realms! I do have my reservations though on how they will mesh these two campaigns together but my hope is that it is not too cheesy and allows me to finally play DDO outside of Ebberon. (Sorry folks, I have just never warmed up to the campaign.)</p>
<p>Anyway, that&#8217;s about all there is now with this new announcement. Expect to see many more details coming out in the next few months about the extent of the expansion!</p>
<p>Here is the official announcement: <a href="http://www.ddo.com/underdark/"  rel="nofollow" target="_blank">http://www.ddo.com/underdark/</a></p>
<h2>Dungeons and Dragons Online Announces the Release of Menace of the Underdark Summer 2012</h2>
<p>Experience the classic fantasy and adventure of D&amp;D&#8217;s most imaginative and renowned setting. Arrive in the village of Eveningstar and adventure through the surrounding King&#8217;s Forest wilderness area where the citizens of the nation of Cormyr must unite to face a new threat to the Realms.</p>
</div>
<div>
<section>
<h3>Brave the caverns of the Underdark</h3>
<p>Come face to face with the Underdark Drow and Lolth, their Queen and goddess, as you explore this vast and twisted, subterranean world. Infiltrate the Drow stronghold of Sschindylryn &#8211; the city of portals &#8211; where Lolth&#8217;s forces work to further her schemes.</p>
</section>
<section>
<h3>Attain Epic levels to 25!</h3>
<p>Forge your Epic Destiny and create a unique Epic hero with powerful character customization options as you advance beyond level 20 to epic level 25.</p>
</section>
<section>
<h3>Play the Druid Class</h3>
<p>Play as the all new shape-shifting Druid class! Wield nature&#8217;s magic or transform into a powerful animal form with this classic D&amp;D class.</p>
</section>
</div>
]]></content:encoded>
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		<title>Star Wars TOR Update 1.1 – Rise of the Rakghouls</title>
		<link>http://www.ddmsrealm.com/index.php/2012/01/star-wars-tor-update-1-1-rise-of-the-rakghouls</link>
		<comments>http://www.ddmsrealm.com/index.php/2012/01/star-wars-tor-update-1-1-rise-of-the-rakghouls#comments</comments>
		<pubDate>Wed, 18 Jan 2012 23:02:00 +0000</pubDate>
		<dc:creator>DDM</dc:creator>
				<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars The Old Republic]]></category>
		<category><![CDATA[TOR]]></category>
		<category><![CDATA[U 1.1]]></category>

		<guid isPermaLink="false">http://www.ddmsrealm.com/?p=1163</guid>
		<description><![CDATA[<p><img class="ngg-singlepic ngg-right alignright" src="http://www.ddmsrealm.com/wp-content/gallery/swtor-assets-no-show/thumbs/thumbs_empire-ship.jpg" alt="empire-ship" width="200" height="150" />A mysterious outbreak of rakghouls threatens the worlds of the Tion Hegemony, a strategically important sector of the galaxy that has remained neutral to both Republic and Imperial advances. Now Republic and Imperial forces race to the besieged world of Kaon to eliminate the threat, desperate to secure the allegiance of the Tion Hegemony for themselves&#8230;</p> <p>Rise of the Rakghouls is out and here are the game update notes. They can be found here on the official site as well: http://www.swtor.com/patchnotes/1.1.0/rise-rakghouls</p> <p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p> <p>Welcome to Game Update 1.1 of Star Wars™: The Old <span style="color:#777"> . . . &#8594; Read More: <a href="http://www.ddmsrealm.com/index.php/2012/01/star-wars-tor-update-1-1-rise-of-the-rakghouls">Star Wars TOR Update 1.1 – Rise of the Rakghouls</a></span>]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.ddmsrealm.com/wp-content/gallery/swtor-assets-no-show/empire-ship.jpg" class="shutterset_" ><img class="ngg-singlepic ngg-right alignright" src="http://www.ddmsrealm.com/wp-content/gallery/swtor-assets-no-show/thumbs/thumbs_empire-ship.jpg" alt="empire-ship" width="200" height="150" /></a>A mysterious outbreak of rakghouls threatens the worlds of the Tion Hegemony, a strategically important sector of the galaxy that has remained neutral to both Republic and Imperial advances. Now Republic and Imperial forces race to the besieged world of Kaon to eliminate the threat, desperate to secure the allegiance of the Tion Hegemony for themselves&#8230;</em></p>
<p>Rise of the Rakghouls is out and here are the game update notes. They can be found here on the official site as well: <a href="http://www.swtor.com/patchnotes/1.1.0/rise-rakghouls"  target="_blank">http://www.swtor.com/patchnotes/1.1.0/rise-rakghouls</a></p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Welcome to Game Update 1.1 of <em>Star Wars</em>™: The Old Republic – Rise of the Rakghouls. In this episode your high-level characters will be introduced to the Tion Hegemony, journeying to the world of Kaon for the first time in Flashpoint: Kaon Under Siege. You can also expect to see new and dangerous foes inhabiting Operation: Karagga&#8217;s Palace, challenging you further in various difficulty modes.</p>
<p>Beyond these major content additions, changes have been made throughout the game, including a number of changes to Open World PvP on the planet of Ilum. Read on for the full patch notes, and we look forward to hearing your feedback about the new content on the <a href="http://www.swtor.com/community" >Forums</a>.</p>
<h1>General</h1>
<ul>
<li>Anti-aliasing is now available and can be enabled in the preferences menu.</li>
</ul>
<h1>Classes and Combat</h1>
<h2>General</h2>
<ul>
<li>Healing caused by crowd control abilities no longer generates threat.</li>
<li>Tooltips for abilities modified by skill points now display correct damage values.</li>
<li>The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met.</li>
<li>Using character rotation keys no longer breaks a character out of cover.</li>
</ul>
<h3>Guard</h3>
<ul>
<li>This ability now transfers to a new friendly target without requiring deactivation on the previous target.</li>
<li>Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.</li>
<li>A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard&#8217;s range.</li>
</ul>
<h3>Taunt</h3>
<ul>
<li>A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.</li>
</ul>
<h2>Jedi Knight</h2>
<h3>General</h3>
<ul>
<li>Force Leap: This ability no longer functions on Portable Holo Dancers.</li>
</ul>
<h3>Guardian</h3>
<ul>
<li>Enure: This ability&#8217;s cooldown has been reduced to 1.5 minutes.</li>
<li>Force Push: Now finishes the cooldown on Force Leap.</li>
</ul>
<h3>Bug Fixes</h3>
<ul>
<li>Force Stasis: This ability is now correctly an instant ability when both Stasis Mastery and the 2-piece PvP set bonus are present.</li>
<li>Plasma Brand: This ability&#8217;s tooltip now properly reflects the damage it does. Its damage has not been adjusted.</li>
</ul>
<h2>Sith Warrior</h2>
<h3>General</h3>
<ul>
<li>Intercede: This ability no longer functions on Portable Holo Dancers.</li>
<li>Shatter: This ability&#8217;s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.</li>
</ul>
<h3>Juggernaut</h3>
<ul>
<li>Endure Pain: This ability&#8217;s cooldown has been reduced to 1.5 minutes.</li>
<li>Force Push: Now finishes the cooldown on Force Charge.</li>
</ul>
<h3>Bug Fixes</h3>
<ul>
<li>Force Choke: This ability is now correctly an instant ability when both Force Grip and the 2-piece PvP set bonus are present.</li>
</ul>
<h2>Jedi Consular</h2>
<h3>General</h3>
<ul>
<li>Project: This ability no longer shakes the screen of onlookers.</li>
</ul>
<h3>Shadow</h3>
<ul>
<li>Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.</li>
<li>Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.</li>
<li>Slow Time: This ability&#8217;s damage has been increased by 15% and it now slows the movement speed of all affected targets.</li>
</ul>
<h2>Sith Inquisitor</h2>
<h3>Assassin</h3>
<ul>
<li>Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.</li>
<li>Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.</li>
<li>Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.</li>
</ul>
<h2>Smuggler</h2>
<h3>General</h3>
<ul>
<li>Flash Grenade: This ability now has a 60-second cooldown.</li>
</ul>
<h3>Scoundrel</h3>
<p><em><strong>Sawbones</strong></em></p>
<ul>
<li>Accomplished Sawbones: The tooltip now reflects the actual healing bonus of 10/20/30%.</li>
</ul>
<p><em><strong>Scrapper</strong></em></p>
<ul>
<li>Underdog: The tooltip for this skill has been re-worded to clearly state which abilities are modified.</li>
</ul>
<p><em><strong>Dirty Fighting (Shared Tree)</strong></em></p>
<ul>
<li>Rough and Tumble: This skill now properly reduces the cooldown of Wounding Shots.</li>
</ul>
<h2>Imperial Agent</h2>
<h3>Bug Fixes</h3>
<ul>
<li>Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.</li>
</ul>
<h2>Bounty Hunter</h2>
<h3>General</h3>
<ul>
<li>Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.</li>
</ul>
<h1>Companion Characters</h1>
<h2>General</h2>
<ul>
<li>C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.</li>
<li>The Carbonized Stream companion ability no longer breaks prematurely.</li>
</ul>
<h2>Companions</h2>
<h3>Ashara Zavros</h3>
<ul>
<li>Ashara&#8217;s Force Blast ability has had its damage increased.</li>
<li>Ashara now animates correctly when using dual wield attacks.</li>
</ul>
<h3>Jaesa Willsaam</h3>
<ul>
<li>Fixed a bug that could block marriage dialogue options with this companion.</li>
</ul>
<h3>Kira Carsen</h3>
<ul>
<li>Fixed an issue that caused players to be unable to progress in Kira&#8217;s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.</li>
</ul>
<h2>Bug Fixes</h2>
<ul>
<li>Companions will now sell trash items when requested, regardless of group size.</li>
<li>Companion healing abilities no longer apply a permanent green effect on the character.</li>
<li>Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.</li>
<li>Companion abilities that have been disabled by the player no longer toggle back on when the companion is re-summoned.</li>
<li>Corrected an issue that caused the indicator that a companion wants to talk to you to disappear.</li>
<li>Companions no longer need to be re-summoned after selling trash items if the player mounts a vehicle after dispatching them.</li>
<li>Traveling from a Contested Area to a Contested Region now causes companions to be unsummoned correctly.</li>
</ul>
<h1>Crew Skills</h1>
<h2>Crafting Skills</h2>
<p><em>Below, you&#8217;ll notice some changes to high-end Biochem and Cybertech crafted items that reduce their output. We understand that these changes may cause concern for Biochemists and Cybertechs, but we&#8217;ve made them in order to prevent a situation where any specific crafting skill becomes the objective &#8220;best choice&#8221; for players challenging endgame content or PvP. We only make this type of change after very careful consideration, and only to ensure a level and fun playing field for all players.</em></p>
<h3>Artifice</h3>
<ul>
<li>All mod type item modification schematics have been removed from the Artifice trainer. These schematics were invalid, and could not be used if purchased.</li>
</ul>
<h3>Biochem</h3>
<ul>
<li>Biochem medpacks that heal a player and their companion no longer revive defeated companions.</li>
<li>All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use.</li>
<li>The Exotech Medpac is now named &#8220;Exotech Med Unit.&#8221; Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Use of this item now requires 400 Biochem.</li>
<li>The amount healed by Rakata Medpacs has been reduced. This item now additionally increases maximum health briefly. Use of this item now requires 400 Biochem.</li>
</ul>
<h3>Cybertech</h3>
<ul>
<li>Wynz-Tek grenades now require 400 Cybertech for use.</li>
<li>Wynz-Tek Grenades have had their damage reduced to bring them more in line with grenades of similar level.</li>
<li>The Wynz-Tek Firestorm grenade&#8217;s damage has been reduced to bring it in line with grenades of similar level. It now deals damage every 3 seconds over 12 seconds.</li>
</ul>
<h2>Bug Fixes</h2>
<ul>
<li>Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.</li>
<li>Fixed a bug that could cause Crew Skills a character didn&#8217;t have to appear in the Crew Skills window.</li>
<li>Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.</li>
</ul>
<h1>Flashpoints and Operations</h1>
<h2>General</h2>
<ul>
<li><strong>A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!</strong></li>
<li>The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.</li>
<li>The difficulty of some non-boss enemies in Flashpoints has been adjusted.</li>
<li>Enemies now drop credits more frequently in Flashpoints.</li>
</ul>
<h2>Flashpoints</h2>
<h3>The Battle of Ilum</h3>
<ul>
<li>Krel Thak&#8217;s Allied Weequay Pirates have had their toughness reduced in Hard Mode.</li>
</ul>
<h3>The Black Talon</h3>
<ul>
<li>Some enemies in this Flashpoint are no longer invisible.</li>
</ul>
<h3>Cademimu</h3>
<ul>
<li>General Ortol&#8217;s rocket fire damage no longer occurs when the rocket is not active.</li>
</ul>
<h3>Colicoid War Game</h3>
<ul>
<li>This Flashpoint&#8217;s mission now correctly leads the players into the Flashpoint.</li>
</ul>
<h3>Directive 7</h3>
<ul>
<li>Bulwark was dealing more damage than intended in Normal Mode. His damage output has been reduced.</li>
<li>Corrected an issue that caused Interrogator to sometimes spawn far more cyborgs than intended. The fight is now more manageable.</li>
<li>Corrected an issue that allowed Replicator to become susceptible to crowd control in Hard Mode, making the encounter easier than intended.</li>
</ul>
<h3>The False Emperor</h3>
<ul>
<li>The Sith Entity&#8217;s affliction ability now properly deals damage in Hard Mode.</li>
<li>HK-47 now has the correct amount of health in Normal Mode.</li>
<li>Tregg no longer immediately initiates his whirlwind attack after leaping to a player target. Players now have more time to react and avoid whirlwind damage.</li>
<li>Corrected an issue that caused Jindo Krey to randomly target players with his blaster attack. He now focuses those attacks on his primary target, making him &#8220;tankable&#8221; as intended.</li>
<li>Players can now acquire special Pulse Grenades outside of Darth Malgus&#8217; throne room. These grenades aid groups lacking knockback abilities in defeating him.</li>
</ul>
<h3>The Foundry</h3>
<ul>
<li>Corrected an issue that could cause the final boss to become stuck at 10% health.</li>
<li>The final boss now resets if he is pulled out of his chamber. This prevents an exploit allowing players to avoid the encounter&#8217;s mechanics.</li>
<li>The final boss was unintentionally dealing 70k damage with one of his attacks. This has been corrected.</li>
<li>Players can no longer cause the final boss to become stuck in an immune state by damaging him too quickly in his final phase.</li>
</ul>
<h3>Maelstrom Prison</h3>
<ul>
<li>X-37 Oppressor Droid&#8217;s grapple can no longer be resisted, ensuring the fight mechanic behaves as intended.</li>
</ul>
<h3>The Red Reaper</h3>
<ul>
<li>The Red Reaper mission now updates correctly for the entire group when the mission is obtained on the Imperial or Republic Fleets.</li>
</ul>
<h2>Operations</h2>
<h3>Eternity Vault</h3>
<ul>
<li>Players are now able to successfully loot the chest after defeating the Infernal Council.</li>
<li>Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.</li>
<li>Soa&#8217;s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.</li>
<li>Ball lightning enemies summoned by Soa deal damage in a smaller radius.</li>
<li>The Annihilation Droid&#8217;s rocket burst attack no longer deals double damage in 16-player Operations.</li>
<li>Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.</li>
<li>The Ancient Pylons now reset correctly if not solved within the allotted time.</li>
<li>Soa&#8217;s mind traps unintentionally had 200k health in Nightmare Mode. This amount has been reduced significantly.</li>
<li>The duration of the Penalty of Destiny effect in the Infernal Council encounter has been increased to 1 minute. Players are unable to assist other players in their fight for the duration of this effect.</li>
<li>Players are now released from Soa&#8217;s mind traps in the correct location after the encounter.</li>
</ul>
<h3>Karagga&#8217;s Palace</h3>
<ul>
<li><strong>Four new bosses can now be battled by players in Karagga&#8217;s Palace!</strong></li>
<li>Players no longer get stuck attempting to exit the Karagga&#8217;s Palace phase.</li>
<li>Reduced the damage of Bonethrasher&#8217;s Overhead Smash attack and reduced the distance players are knocked back by his Backhand attack in Hard Mode. This gives players more room to avoid being knocked into the pit.</li>
<li>Bonethrasher no longer attacks players immediately after they fall into his pit when re-entering after being defeated, allowing players to regroup before engaging.</li>
</ul>
<h2>Bug Fixes</h2>
<h3>Flashpoints</h3>
<ul>
<li>Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.</li>
<li>The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.</li>
<li>Flashpoint gateways no longer display as orange in incorrect circumstances.</li>
<li>Fixed an issue that prevented Flashpoint difficulty from being set properly.</li>
<li>Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.</li>
<li>Corrected map issues that made locating mission objectives on the Gav Daragon difficult.</li>
<li>Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.</li>
</ul>
<p>&nbsp;</p>
<h1>Items</h1>
<h2>General</h2>
<ul>
<li>An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.</li>
<li>Several tanking relics that had the incorrect stats have been corrected.</li>
</ul>
<h2>PvP</h2>
<ul>
<li>Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.</li>
<li>Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.</li>
<li>The PvP item &#8220;Heal Consumable&#8221; is now named &#8220;Warzone Medpac.&#8221; Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares the 1.5-minute cooldown with other medpacs. This item can be used effectively over time, but now cannot be stacked beyond what is intended.</li>
<li>The PvP item &#8220;Overcharge Consumable&#8221; is now named &#8220;Warzone Expertise Adrenal.&#8221; Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares a cooldown with other adrenals. It (and other adrenals) no longer stack with the PvP Power-Up that increases Expertise to prevent Expertise values from increasing beyond intended levels.</li>
<li>Warzone Medpacs and Warzone Expertise Adrenals no longer share a cooldown with each other.</li>
<li>A new line of high-end PvP relics with appropriate PvP stats have been added to PvP vendors.</li>
</ul>
<h2>Bug Fixes</h2>
<ul>
<li>Removing a modification from an item and then re-inserting it no longer causes that modification to be lost upon area transitions.</li>
</ul>
<h1>Missions and NPCs</h1>
<h2>General</h2>
<ul>
<li>All Bonus Series missions and their required missions can now be abandoned.</li>
<li>Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.</li>
</ul>
<h2>Missions</h2>
<h3>Imperial</h3>
<ul>
<li>In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.</li>
<li>A Dangerous Auction: The step &#8220;Travel to Hutta&#8221; now updates if the player travels there via the Imperial Fleet.</li>
<li>Death Marks: This mission now advances in the Star Cluster Casino regardless of player decisions regarding Yjal on Balmorra.</li>
<li>Enclave Raid: This mission no longer becomes blocked if players complete the task &#8220;Defeat Tarisian Enclave Masters&#8221; before completing &#8220;Recover Tarisian Artifacts.&#8221;</li>
<li>Geroya be Haran: Objectives related to this mission now glow when selected.</li>
<li>Honor or Glory: Players can no longer repeat a conversation with Torian.</li>
<li>Hutt Hospitality: The conversation with Ambassador Rove now takes into account the outcome of a decision regarding Grub.</li>
<li>Legerdemain: The dialogue with Chaney Barrow can no longer be repeated.</li>
<li>The Mandalorian Killer: Kellian Jarro and Thendys Noori now correctly spawn during this mission.</li>
<li>Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.</li>
<li>The Sacred Flame: Blank dialogue options no longer display during this mission&#8217;s conversations.</li>
<li>Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.</li>
<li>The Slave-Killers: Players can no longer repeat a conversation that belongs to this mission.</li>
<li>Spiking the Punch: Players can no longer repeat Vicebaron Heitor&#8217;s initial dialogue.</li>
<li>Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.</li>
</ul>
<h3>Republic</h3>
<ul>
<li>Back Alley: Players now receive credit for defending the point with the turret.</li>
<li>Climbing the Ladder: A conversation related to this mission no longer ends prematurely.</li>
<li>Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player&#8217;s mission log.</li>
<li>Lab Work: Choosing the dark side option in this mission no longer causes this mission to stop advancing.</li>
<li>Prison Breaking: Rist Slayers, Stalkers, Torturers, and Prison Guards now respawn correctly.</li>
<li>Rescue Operation: This mission now progresses normally if the player is defeated on the step &#8220;Use Your Personal Holocom&#8221; when fleeing the base.</li>
<li>Scorched Earth: The mission objective NPC in this mission no longer spawns as friendly and unattackable in some instances.</li>
<li>Shattering: Mission progression no longer becomes blocked if the player returns to the med center after being defeated in combat.</li>
<li>The Shadow Fist: Mission progression no longer becomes blocked if the player closes the loot window on the step &#8220;Recover the Stealth Field Generator.&#8221;</li>
<li>The Summit: The difficulty of the encounter with Sidone has been reduced.</li>
<li>Thwarting House Thul: Thul Mercenaries, Thul Sharpshooters, and Thul Colonels now respawn properly.</li>
<li>Vivicar Awaits: Lowered the amount of enemies that attack the player during the step &#8220;Find a Way Past the Force Field.&#8221;</li>
</ul>
<h2>NPCs</h2>
<h3>General</h3>
<ul>
<li>Redris Korin on Corellia now uses ranged Force abilities in combat.</li>
</ul>
<h3>Bug Fixes</h3>
<ul>
<li>Jilcoln Cadera&#8217;s abilities now correctly take into account whether a player is immune from knockbacks.</li>
<li>The &#8220;Primal Destroyer&#8221; World Boss on Belsavis is now &#8220;Overwhelming&#8221; as intended.</li>
<li>The World Boss &#8220;The First&#8221; on Dromund Kaas no longer inhibits Bounty Hunter&#8217;s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.</li>
<li>Fixed a bug that could cause specific NPCs to appear miniature-sized in conversations.</li>
<li>Players using the French and German clients can now obtain daily PvE missions.</li>
</ul>
<h1>PvP</h1>
<h2>General</h2>
<ul>
<li>The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.</li>
<li>Ka on Voss is now a PvP Sanctuary.</li>
<li>Players who are interacting with a Warzone objective and are then affected by an area of stealth effect will have the objective interaction interrupted. This ensures players cannot exploit area of stealth effects to secure Warzone objectives unaffected and unseen by defending players.</li>
</ul>
<h2>Warzones</h2>
<h3>General</h3>
<ul>
<li>Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.</li>
</ul>
<h3>Huttball</h3>
<ul>
<li>Players can no longer respawn inside the Warzone with full health under certain conditions.</li>
</ul>
<h2>World PvP</h2>
<h3>Ilum</h3>
<ul>
<li>The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.</li>
<li>Players now gain increased Valor from player kills in Ilum.</li>
<li>Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.</li>
<li>Increased bonus Valor is now granted for player kills when defending an objective your faction owns.</li>
<li>A notification is now displayed when a player gains Valor.</li>
<li>Three new respawn points have been added for each faction.</li>
<li>Companions are now restricted from the PvP objective area on Ilum.</li>
<li>Notifications are now displayed when enemy players are close to an objective.</li>
<li>Automated defense turrets have been added to Empire and Republic taxi spawn points.</li>
<li>Particle Cannons around the Empire and Republic bases now activate more reliably.</li>
</ul>
<h3>The Outlaws&#8217; Den (Tatooine)</h3>
<ul>
<li>Chests containing Mercenary Commendations are now available again in the Outlaw&#8217;s Den.</li>
</ul>
<h2>Bug Fixes</h2>
<h3>General</h3>
<ul>
<li>The scoreboard value for &#8220;Highest Protection Per Single Life&#8221; now functions correctly.</li>
<li>Players who have left a Warzone can no longer receive an MVP vote from teammates.</li>
<li>Your PvP status will now be toggled automatically upon leaving a PvP region.</li>
<li>Additional feedback is now provided when a player attempts to toggle their PvP flag.</li>
<li>The Bolster tooltip now more accurately represents the buff&#8217;s effects.</li>
</ul>
<h3>Huttball</h3>
<ul>
<li>Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.</li>
</ul>
<h3>Ilum</h3>
<ul>
<li>Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.</li>
<li>Turrets no longer immediately dismount the player after use.</li>
<li>Fixed a bug that would not grant proper credit to the first player to interact with a mission loot chest.</li>
<li>Players will now receive proper Valor and mission credit when defeating another player.</li>
</ul>
<h1>Space Combat</h1>
<h2>Bug Fixes</h2>
<ul>
<li>Armor Upgrade 2 now has the correct armor value.</li>
</ul>
<h1>UI</h1>
<h2>General</h2>
<ul>
<li>Players now receive the appropriate message when they are unable to enter an area because they are in an Operation group.</li>
</ul>
<h2>Maps</h2>
<ul>
<li>Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.</li>
<li>Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.</li>
</ul>
<h2>Items</h2>
<ul>
<li>Item hyperlinks now display stats for crafted research items properly.</li>
<li>Item hyperlinks no longer display erroneous additional information relating to schematics when examined.</li>
<li>Attempting to place a non-mission item into the mission inventory now displays an error message.</li>
<li>Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.</li>
<li>Item set bonuses now appear on the tooltip when viewing an item on a vendor.</li>
<li>Items that can be modified now display with the correct loot color in the loot roll window.</li>
<li>Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.</li>
</ul>
<h2>Bug Fixes</h2>
<ul>
<li>Fixed the tooltip display for ability cooldowns over one hour in length.</li>
<li>The interface for splitting stacks of items now displays correctly.</li>
<li>Servers that are online now always display on top of servers that are offline in the Server Select screen.</li>
<li>Corrected a typographical error in the &#8220;Additional Commands&#8221; context menu option.</li>
<li>Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.</li>
<li>Legacy name display preferences now persist when travelling between planets.</li>
<li>A new confirmation dialogue now appears when submitting spam reports in game.</li>
<li>Sorting now works correctly in the Guilds tab.</li>
<li>Opening the Inventory Panel with the button on the Menu Bar now always correctly displays the reverse engineering button.</li>
<li>Inviting a new player to a guild no longer causes the member list to display incorrectly.</li>
</ul>
<h1>Miscellaneous Bug Fixes</h1>
<ul>
<li>The owner of a holocall conversation is no longer shown in the last frame of the cinematic.</li>
<li>Players can no longer teleport to the location of a player whose conversation they are spectating.</li>
<li>Players can no longer prevent others from using a mission-related item in the world by refusing to close its loot window.</li>
<li>The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.</li>
<li>Additional issues that could impact performance on Taris have been addressed.</li>
<li>Vanity pets can no longer be considered targets for any abilities.</li>
</ul>
<p>Players who spectated conversations no longer unleash an initial massive critical social roll in their next multiplayer conversation.</p>
<ul>
<li>Corrected an issue that could cause some preferences to reset to defaults upon area transitions.</li>
<li>Respawnable chests are no longer present in some mission phases.</li>
<li>An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.</li>
<li>A Datacron on Coruscant is no longer blocked by unintentional collision.</li>
<li>Corrected an issue with older ATI cards that could cause the game to render as a black screen.</li>
<li>Falls on the Republic and Imperial Fleets that should lead to death now properly do so. Players who die on the Fleets now respawn at the appropriate med center.</li>
<li>Corrected an issue that could cause the game to crash during area transitions.</li>
<li>Fixed a bug that could cause players to fall through the world during or after a conversation or cinematic.</li>
</ul>
<p>That&#8217;s it! It looks liek a good update for Star Wars TOR. Let us know what you think of the update and the delay on our forums: <a href="http://www.ddmsrealm.com/index.php/forum" title="DDM’s Realm Forum" >http://www.ddmsrealm.com/index.php/forum</a></p>
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		<title>Star Wars TOR Game Update 1.1 Rise of the Rakghouls</title>
		<link>http://www.ddmsrealm.com/index.php/2012/01/star-wars-tor-game-update-1-1-rise-of-the-rakghouls</link>
		<comments>http://www.ddmsrealm.com/index.php/2012/01/star-wars-tor-game-update-1-1-rise-of-the-rakghouls#comments</comments>
		<pubDate>Mon, 16 Jan 2012 18:47:54 +0000</pubDate>
		<dc:creator>DDM</dc:creator>
				<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Flashpoint]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Operation]]></category>
		<category><![CDATA[Raid]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars The Old Republic]]></category>
		<category><![CDATA[TOR]]></category>
		<category><![CDATA[Update 1.1]]></category>

		<guid isPermaLink="false">http://www.ddmsrealm.com/?p=1155</guid>
		<description><![CDATA[<p><img class=" alignright" title="Star Wars TOR Update 1.1 Rise of the Rakghouls " src="http://cdn-www.swtor.com/sites/all/files/en/gameupdates/thumb1.jpg" alt="Star Wars TOR Update 1.1 Rise of the Rakghouls" width="193" height="138" /></p> <p>Star Wars TOR Game Update 1.1, Rise of the Rakghouls, is set for a release date of January 17, 2012. This is the first content update for the MMORPG Star Wars The Old Republic (TOR).</p> <p>&#8216;Rise of the Rakghouls&#8217;, Game Update 1.1 for Star Wars: The Old Republic, gives players the opportunity to experience brand new content, including a new Flashpoint and a vast expansion of the &#8216;Karagga&#8217;s Palace&#8217; Operation.</p> <p>This is the first <span style="color:#777"> . . . &#8594; Read More: <a href="http://www.ddmsrealm.com/index.php/2012/01/star-wars-tor-game-update-1-1-rise-of-the-rakghouls">Star Wars TOR Game Update 1.1 Rise of the Rakghouls</a></span>]]></description>
			<content:encoded><![CDATA[<p><img class=" alignright" title="Star Wars TOR Update 1.1 Rise of the Rakghouls " src="http://cdn-www.swtor.com/sites/all/files/en/gameupdates/thumb1.jpg" alt="Star Wars TOR Update 1.1 Rise of the Rakghouls" width="193" height="138" /></p>
<p>Star Wars TOR Game Update 1.1, <strong>Rise of the Rakghouls</strong>, is set for a release date of January 17, 2012. This is the first content update for the MMORPG Star Wars The Old Republic (TOR).</p>
<p>&#8216;Rise of the Rakghouls&#8217;, Game Update 1.1 for Star Wars: The Old Republic, gives players the opportunity to experience brand new content, including a new Flashpoint and a vast expansion of the &#8216;Karagga&#8217;s Palace&#8217; Operation.</p>
<p>This is the first content update on Star Wars TOR and it has only  been officially released for a full month. This is definitely an ambitious schedule considering all of the current in game issues. However, if this content schedule is maintained it is sure to keep the hard core content grinders happy.</p>
<h2>Here are the server down time notes for the Star Wars TOR Game Update 1.1 Rise of the Rakghouls.</h2>
<p>Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for eight hours on January 17th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET) in preparation for our first major game update, <strong>Rise of the Rakghouls</strong>! All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.</p>
<p>Game Update 1.1, <strong>Rise of the Rakghouls</strong>, is the first of what will be many regularly-scheduled content updates for the game. With this update, expect a vast expansion to the Karagga’s Palace Operation, a brand new Flashpoint called “Kaon Under Siege”, and many more changes!</p>
<p>For more information, check out our Game Update 1.1 <a href="http://www.swtor.com/news/news-article/20120113-0"  rel="nofollow">news article</a>.</p>
<p>As a reminder, we are aiming to limit our scheduled maintenance period to once a week, on Tuesdays. We are aiming for this weekly maintenance period to take place in an off-peak time for both North American and European players. We are also aiming to inform players of the precise duration of any weekly maintenance period at least 24 hours before the maintenance begins.</p>
<p>For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. Please be sure to update your launcher after any maintenance period.</p>
<h3>Scheduled Maintenance</h3>
<p><strong>Date:</strong> Tuesday, January 17th, 2012</p>
<p><strong>Time:</strong> 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET)</p>
<p>All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than eight hours.</p>
<p>Thank you for your patience as we maintain service for <em>Star Wars</em>™: The Old Republic™.</p>
<h2>Here are some more details of the update that is being released tomorrow from the official Star Wars TOR website.</h2>
<div>
<h4>Flashpoint: Kaon Under Siege</h4>
<p><object width="580" height="330" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="flashvars" value="title=undefined&amp;description=undefined&amp;source=http://cdn-www.swtor.com//sites/all/files/en/vc/20120113_kus11/TOR_kaon_under_siege.flv&amp;fullscreen_source=/&amp;comment_url=/media/trailers/kaon-under-siege#comments&amp;download_1=header|Windows Media Video (.wmv),thumb|null,filesize|52M,resolution|1280x720,url|http://cdn-www.swtor.com//sites/all/files/en/vc/20120113_kus11/TOR_kaon_under_siege_wmv.zip&amp;download_2=header|Quicktime (.mov),thumb|null,filesize|92M,resolution|1280x720,url|http://cdn-www.swtor.com//sites/all/files/en/vc/20120113_kus11/TOR_kaon_under_siege_mov.zip&amp;lang=EN&amp;age_gate=0" /><param name="src" value="http://cdn-www.swtor.com/sites/all/themes/swtor/en/assets/mediaPlayerInterior.swf" /><param name="allowfullscreen" value="true" /><embed width="580" height="330" type="application/x-shockwave-flash" src="http://cdn-www.swtor.com/sites/all/themes/swtor/en/assets/mediaPlayerInterior.swf" allowFullScreen="true" flashvars="title=undefined&amp;description=undefined&amp;source=http://cdn-www.swtor.com//sites/all/files/en/vc/20120113_kus11/TOR_kaon_under_siege.flv&amp;fullscreen_source=/&amp;comment_url=/media/trailers/kaon-under-siege#comments&amp;download_1=header|Windows Media Video (.wmv),thumb|null,filesize|52M,resolution|1280x720,url|http://cdn-www.swtor.com//sites/all/files/en/vc/20120113_kus11/TOR_kaon_under_siege_wmv.zip&amp;download_2=header|Quicktime (.mov),thumb|null,filesize|92M,resolution|1280x720,url|http://cdn-www.swtor.com//sites/all/files/en/vc/20120113_kus11/TOR_kaon_under_siege_mov.zip&amp;lang=EN&amp;age_gate=0" allowfullscreen="true" /></object></p>
<p>A new Flashpoint introduced with Game Update 1.1, &#8216;Kaon Under Siege&#8217; takes players to Kaon, a small world in a resource-rich sector of space known as the Tion Hegemony. A mysterious outbreak of the Rakghoul plague has ravaged the planet&#8217;s population, and those not lucky enough to be killed by the virus have mutated into twisted monstrosities. In the midst of the chaos a small group of survivors have been able fend off the seemingly endless waves of Rakghouls, but their time is running short. You, along with up to three of your Imperial or Republic allies, will have to travel to Kaon to rescue the survivors and discover the truth behind the release of the plague.</p>
</div>
<div>
<h4>Operation: Karagga&#8217;s Palace, part II</h4>
<div><a href="http://cdn-www.swtor.com/sites/all/files/en/gameupdates/screenshot1.jpg"  rel="karagga"><img src="http://cdn-www.swtor.com/sites/all/files/en/gameupdates/thumb1.jpg" alt="" /></a> <a href="http://cdn-www.swtor.com/sites/all/files/en/gameupdates/screenshot2.jpg"  rel="karagga"><img src="http://cdn-www.swtor.com/sites/all/files/en/gameupdates/thumb2.jpg" alt="" /></a> <a href="http://cdn-www.swtor.com/sites/all/files/en/gameupdates/screenshot3.jpg"  rel="karagga"><img src="http://cdn-www.swtor.com/sites/all/files/en/gameupdates/thumb3.jpg" alt="" /></a></div>
<p>Part II of the Karagga&#8217;s Palace Operation picks up where the first section ends. After you first confront Karagga and defeat the monsters in his beast pit, you and your allies will battle your way through Karagga&#8217;s palace before confronting the Hutt himself. You and your allies will have your skills and teamwork tested against Karagga&#8217;s private army of bounty hunters and Battle Droids, but your efforts will not go unrewarded. Defeating Karagga and his army will reward you with powerful weapons and armor, with even more exceptional rewards for players who conquer this Operation&#8217;s hard mode.</p>
</div>
<p>This looks like a great update to kick off the content update schedule for Star Wars TOR. I look forward to this one and many more to come!</p>
<p>&nbsp;</p>
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		<title>Star Wars The Old Republic Early Access Begins Soon!</title>
		<link>http://www.ddmsrealm.com/index.php/2011/12/star-wars-the-old-republic-early-access-begins-soon</link>
		<comments>http://www.ddmsrealm.com/index.php/2011/12/star-wars-the-old-republic-early-access-begins-soon#comments</comments>
		<pubDate>Thu, 08 Dec 2011 17:54:24 +0000</pubDate>
		<dc:creator>DDM</dc:creator>
				<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Early Access]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Pre Order]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars The Old Republic]]></category>
		<category><![CDATA[TOR]]></category>

		<guid isPermaLink="false">http://www.ddmsrealm.com/?p=988</guid>
		<description><![CDATA[<p><img class="ngg-singlepic ngg-none alignright" src="http://www.ddmsrealm.com//wp-content/gallery/tor-hutta/thumbs/thumbs_ddmsrealm-star-wars-hutta-jacking-baranji.jpg" alt="ddmsrealm-star-wars-hutta-jacking-baranji" width="200" height="112" />Make sure you are ready to rock and roll as soon as Star Wars The Old Republic Early (TOR) Access begins. There is going to be a huge rush of gamers downloading the client and jumping into the servers. Don&#8217;t let the things you can do now stop you from playing TOR in a few short days!</p> <p>Early Game Access is set to begin on December 13th at 7:00AM EST, 2011 and will end on December 19th, 2011 at 10:01PM EST. During this time they will be emailing invitations to join Early <span style="color:#777"> . . . &#8594; Read More: <a href="http://www.ddmsrealm.com/index.php/2011/12/star-wars-the-old-republic-early-access-begins-soon">Star Wars The Old Republic Early Access Begins Soon!</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ddmsrealm.com//wp-content/gallery/tor-hutta/ddmsrealm-star-wars-hutta-jacking-baranji.jpg" class="shutterset_" ><img class="ngg-singlepic ngg-none alignright" src="http://www.ddmsrealm.com//wp-content/gallery/tor-hutta/thumbs/thumbs_ddmsrealm-star-wars-hutta-jacking-baranji.jpg" alt="ddmsrealm-star-wars-hutta-jacking-baranji" width="200" height="112" /></a>Make sure you are ready to rock and roll as soon as Star Wars The Old Republic Early (TOR) Access begins. There is going to be a huge rush of gamers downloading the client and jumping into the servers. Don&#8217;t let the things you can do now stop you from playing TOR in a few short days!</p>
<p>Early Game Access is set to begin on December 13th at 7:00AM EST, 2011 and will end on December 19th, 2011 at 10:01PM EST. During this time they will be emailing invitations to join Early Game Access based on the order in which you redeemed your Pre-Order Code. Pre-load the game client now, so you&#8217;re ready to play when your Early Game Access invitation arrives. Note that download time can vary and may take awhile as they say it will be 27gb.</p>
<p>For more information visit the official Star Wars The Old Republic webside: <span style="color: #c0c3c9; font-family: Arial,Verdana,Helvetica,sans-serif; font-size: small;"><strong><a href="http://email.swtor.com/a/hBO3-N4B7uvlmB8ex6NDpPnHiMt/txtlink"  rel="nofollow" target="_blank">www.swtor.com/early-access</a></strong></span></p>
<p><a href="http://www.swtor.com/news/news-article/20111207" title="Star Wars The Old Republic Earl Access Article"  rel="nofollow" target="_blank">http://www.swtor.com/news/news-article/20111207</a></p>
<blockquote><p>Early Game Access* for <em>Star Wars</em>™: The Old Republic™ is only a few days away! Starting December 13, 2011, The Old Republic will begin emailing invitations to start your Early Game Access. Invitations will be sent throughout the Early Game Access period offering rolling access to the game in the order in which you redeemed your Pre-Order Code, so be sure to check your email inbox!</p>
<p><strong><em>To ensure that players can get into the game as quickly as possible when their Early Game Access begins, we are now allowing everyone who has redeemed a Pre-Order Code at our <a href="http://www.swtor.com/preorder/code"  rel="nofollow">Code Redemption Center</a> to pre-load the game to their computer.</em></strong></p>
<p>In order to download the game client before Early Game Access begins, you need have already logged into your account and redeemed your Pre-Order Code. Once you have done this, you can download the game client by clicking on “<a href="http://www.swtor.com/user/account"  rel="nofollow">My Account</a>” in the upper-right of the window and then click “Pre-Order.” On your Pre-Order page, click the large button that says “Download Game Client” to begin download of the game!</p>
<p>If you participated in our recent Beta Testing Weekend between November 25th and 28th and still have the game client installed, you will be able to patch this client instead of re-installing by simply launching your client, logging in and allowing the download to complete. If you did not participate in the November 25th – 28th Beta Weekend, first uninstall the Game Testing Client and then re-install to ensure your game client will function correctly during Early Game Access.</p>
<p><a href="http://www.swtor.com/early-access"  rel="nofollow">Learn more</a> about how to get ready for Early Game Access!</p>
<p>If you haven’t pre-ordered <em>Star Wars</em>: The Old Republic yet, you still have time. Visit our <a href="http://buy.swtor.com/us/"  rel="nofollow">Pre-Order Page</a>, secure your copy of the game and redeem your Pre-Order Code at the <a href="http://www.swtor.com/preorder/code"  rel="nofollow">Code Redemption Center</a> to pre-load the client and qualify for Early Game Access.</p>
<p>If you have any issues installing or patching the game client for The Old Republic, check visit the <a href="http://www.swtor.com/support"  rel="nofollow">Customer Service Support section</a> for information and assistance.</p>
<p>*Customers who redeem their Pre-Order Code at the <a href="http://www.swtor.com/preorder/code"  rel="nofollow">Code Redemption Center</a> prior to launch will be able to pre-load the <em>Star Wars</em>: The Old Republic Game Client before the official Game launch. Pre-loading the Game does not grant you access to the Game. Pre-Ordering the Game only allows you access to the Early Game Access period and your Color Crystal. Early Game Access may be up to 7 days. The length of your Early Game Access depends on the date and order in which you redeemed your Pre-Order Code. In order to continue playing the Game after the Early Game Access period, you must redeem your official Game Product Registration Code at the <a href="http://www.swtor.com/preorder/code"  rel="nofollow">Code Redemption Center</a>.</p></blockquote>
<p>Make sure your ducks are all in a row and I will see you in TOR in a few short days!</p>
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		<title>The Format of Pathfinder Online</title>
		<link>http://www.ddmsrealm.com/index.php/2011/12/the-format-of-pathfinder-online</link>
		<comments>http://www.ddmsrealm.com/index.php/2011/12/the-format-of-pathfinder-online#comments</comments>
		<pubDate>Thu, 08 Dec 2011 16:59:44 +0000</pubDate>
		<dc:creator>DDM</dc:creator>
				<category><![CDATA[D&D News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Other D&D Games]]></category>
		<category><![CDATA[Pathfinder Online]]></category>

		<guid isPermaLink="false">http://www.ddmsrealm.com/?p=977</guid>
		<description><![CDATA[<p><img class="ngg-singlepic ngg-none alignright" src="http://www.ddmsrealm.com/wp-content/gallery/misc-assets-no-show/ddmsrealm-pathfinder-online.jpg" alt="ddmsrealm-pathfinder-online" width="360" height="107" />As some of you may have heard there is another new Dungeons and Dragons based MMO on the horizon, Pathfinder Online. The licensing was announced recently and now we have a bit more information with this letter from Ryan Dancey about what we can expect from the Pathfinder MMO coming up. It looks as if they are taking a different approach to development which fits the idea of Dungeons and Dragons tabletop play to a tee. I wonder how well it will work out as a game though. Hopefully the slow building <span style="color:#777"> . . . &#8594; Read More: <a href="http://www.ddmsrealm.com/index.php/2011/12/the-format-of-pathfinder-online">The Format of Pathfinder Online</a></span>]]></description>
			<content:encoded><![CDATA[<p><img class="ngg-singlepic ngg-none alignright" src="http://www.ddmsrealm.com/wp-content/gallery/misc-assets-no-show/ddmsrealm-pathfinder-online.jpg" alt="ddmsrealm-pathfinder-online" width="360" height="107" />As some of you may have heard there is another new Dungeons and Dragons based MMO on the horizon, Pathfinder Online. The licensing was announced recently and now we have a bit more information with this letter from Ryan Dancey about what we can expect from the Pathfinder MMO coming up. It looks as if they are taking a different approach to development which fits the idea of Dungeons and Dragons tabletop play to a tee. I wonder how well it will work out as a game though. Hopefully the slow building and initial exclusivity of the game will polish it nicely and give Pathfinder Online what it needs to succeed.</p>
<p>&nbsp;</p>
<blockquote><p>A Journey of a Thousand Miles Begins with a Single Step<br />
posted by Ryan Dancey on Wednesday, December 7, 2011<br />
Hello and welcome! This is the first in a series of essays we&#8217;ll be writing about the development of Pathfinder Online. We currently plan to post new blogs every two weeks on Wednesday, so keep an eye on this page for commentary on the project as it unfolds. You can also find us interacting with the community in the Pathfinder Online section of the Paizo messageboards.</p>
<p>My name is Ryan Dancey and I&#8217;m the CEO of Goblinworks, the company we have created to develop and publish the Pathfinder Online MMO. The staff and management of Goblinworks is separate from Paizo Publishing, although Lisa Stevens is both the CEO of Paizo and the COO of Goblinworks. We think that&#8217;s the best arrangement to ensure a smooth integration of Paizo&#8217;s role as owner and licensor of the Pathfinder world, and Goblinworks&#8217; role as developer and publisher of the MMO. Lisa and I are joined by CTO Mark Kalmes, who has a long history of being an engineering lead in the MMO field. He worked on City of Heroes at Cryptic Studios, and was the Software Director for the World of Darkness MMO project at CCP.</p>
<p>An Audacious Plan</p>
<p>When I first approached Lisa about a Pathfinder MMO, I presented a plan roughly on par with the kind of development that had been the norm in the industry for the past 5 years: a $50+ million budget, a 3 to 5 year timeline, and a development staff of 50 to 75 people.</p>
<p>One of Paizo&#8217;s strengths is that they work very efficiently, and spend money when and where it counts the most. So Lisa took one look at that plan and challenged me to think outside the box. &#8220;Rather than telling me how to do it the way everyone else is doing it,&#8221; she said, &#8220;tell me how to do it for the smallest budget possible while still achieving our goals.&#8221; Those goals are to produce a game with the same high-quality standards for design, art, storytelling, and community involvement that Paizo has instilled into their Pathfinder products.</p>
<p>Since I live for challenges like that, I spent weeks re-engineering the plan, making it leaner and more efficient, and thus making it take less and less time, and cost less and less money. In the end, we arrived at what I consider to be a revolutionary approach, which I&#8217;m going to share with you today.</p>
<p>The Middleware Advantage</p>
<p>Until recently, every MMO was built from the ground up—every significant system was created by that MMO&#8217;s developers. The clients, the servers, and all the &#8220;glue&#8221; that makes an MMO work had to be created, integrated and maintained by the development team. This is expensive. It requires a lot of time. And it&#8217;s risky—you&#8217;re making a bet that your team can solve a lot of problems of security, privacy, scale, and exploit protection in the face of a growing community that has become expert at attacking these kinds of systems.</p>
<p>But there has been a recent sea-change in the market. Now it is possible to license middleware—the software that does many of these key functions—from companies that have battle-tested it in released games. The burden has been lifted from the shoulders of the game design teams, allowing them to focus on what they do best: create innovative and engaging game designs populated by interesting and visually stunning landscapes, characters, buildings and creatures. Thanks to middleware, it&#8217;s now possible to create a working internal prototype of an MMO in a matter of months.</p>
<p>We are negotiating with several middleware vendors, and once we&#8217;ve finalized things, we&#8217;ll be talking more about the capabilities of specific software and how it will be used in Pathfinder Online. But all of the options we&#8217;re considering will give us state-of-the-art technology without the high upfront cost for design and development, or the ongoing cost of maintenance and upgrades.</p>
<p>Sandbox vs. Theme Park</p>
<p>We&#8217;ve already told you that we&#8217;re making a sandbox MMO with theme park elements. That&#8217;s another key to our strategy. One of the challenges standard theme park MMOs face is that they have to do two things before they can be released: They have to build a complete multiplayer virtual world, and then they have to populate it with a massive amount of playable content—the theme park.</p>
<p>In most MMO development plans, that theme park content is where the budget is spent. Creating the assets for the graphics and sounds—and whatever custom programming is needed to make those assets do what the designers want—and then designing the levels to present the challenges that the designers have imagined soaks up lots of time. And that theme park content has to be extensively tested to ensure that it works as designed, adding further development time. And time, in the MMO business, is money, in the form of salaries and overhead. (The ultimate expression of the theme park process is coming very soon in the form of Star Wars: The Old Republic, from EA/Bioware. I have been told by people I trust within the industry that this project&#8217;s budget has exceeded $300 million. It is the Avatar of this generation of MMOs.)</p>
<p>The result of this time/cost function is that theme park MMOs must attract a huge number of players on release so that they can recoup those huge overhead costs as fast as possible. This creates a feedback loop that dooms many MMO developers: they need a big launch so that they can start covering their costs, so they have to create enough content to satisfy a huge initial spike of players, but making that content costs even more money. It&#8217;s very easy to get into a trap where the cost to make the content you need to pay for your design is more than you can generate in revenue from that design. This is why many MMOs never see the light of day.</p>
<p>This was the first critical point where our plan diverged from the norm. Sandbox MMOs have a different time/cost function. Their primary need is a robust virtual world that can challenge and engage the audience. Making a sandbox game means focusing on the creation of the multiplayer virtual world. By positioning Pathfinder Online as a sandbox with theme park elements, we can focus primarily on the content needed for players to interact with each other and avoid having to develop a huge amount of theme park content prior to launch.</p>
<p>Focusing on the sandbox doesn&#8217;t just save time and money, though—we think it&#8217;s an ideal way to explore the Pathfinder world. In a sense, Paizo&#8217;s own Pathfinder lines actually combine sandbox elements (by way of the Pathfinder Campaign Setting line) with theme park elements (via the Pathfinder Adventure Path and Pathfinder Module lines). Though the sandbox will be our initial focus, the Pathfinder brand is known for great stories and adventures, and over time, we&#8217;ll add lots of opportunities for theme-park style adventure into the fabric of the world to give depth and richness to the Pathfinder Online experience.</p>
<p>Big Things Come in Small Packages</p>
<p>The second critical issue with theme park MMOs is that it&#8217;s very difficult to entertain a crowd of theme park enthusiasts who have completed all the theme park content&#8230; and theme park enthusiasts can blast through content in no time. If new content isn&#8217;t ready when players have finished the old content, they&#8217;ll flee to another MMO (many will go back to World of Warcraft). The result is the &#8220;spike &amp; crash&#8221; pattern we&#8217;ve seen with every major fantasy theme park MMO released in the past five years. Companies are then in the position where they no longer have enough customers to cover the cost of the enormous infrastructure they&#8217;ve built up for the launch. This is why many MMOs don&#8217;t have long-term success.</p>
<p>Lisa&#8217;s challenge to figure out how to make the game on a lean budget led me to the realization that the last thing we want is a huge spike of players followed by a rapid decline. What we want instead is a slow, steady growth of players—the same kind of growth that EVE Online has experienced almost every year since its launch. Since Goblinworks won&#8217;t have to pay off a huge theme park mortgage, our focus will instead be on making our virtual world as engaging as possible and sustaining that virtual world as the population grows over years of time.</p>
<p>But a sandbox needs a critical mass of players to interact with each other, or they may as well be playing a solo game. One part of the design that helps determine the amount of interaction is the density of the world—how big is it and how many characters are in that space?</p>
<p>We believe that we&#8217;ve solved that equation in a surprising way, which led us to what we think is a revolutionary plan.</p>
<p>At launch, and for the first seven months following, we will cap new paying players at 4,500 per month. Four thousand five hundred new paying players monthly. We expect to keep only about 25% of those players on a long-term basis, so after we factor in attrition of each month&#8217;s signups, we end up with 16,500 paying players at the end of that seven-month period.</p>
<p>Making a game that starts with 4,500 players and grows to 16,500 players is much, much easier and vastly less expensive than making a game designed to accommodate a million players on day one. We&#8217;ll be able to focus on a relatively small part of the world at first, expanding it only as we need to.</p>
<p>After the first seven months, we&#8217;ll raise the limit on new paying players to 12,000 per month. That will remain our goal for the next couple years of Pathfinder Online&#8217;s life cycle. Factoring in attrition, by the end of the game&#8217;s third year of operation, we expect to have about 120,000 paying players. For many MMOs, that number would be considered a failure, but because of our lean development strategy, achieving that number of paying customers will mean success for Pathfinder Online.</p>
<p>How to Get In Early</p>
<p>A question some of you are likely asking is &#8220;how do I get to be one of the first 4,500 people in at launch?&#8221; We&#8217;re going to have several ways to get into the queue to play Pathfinder Online, and many of them will be based on being an active and contributing member of the global Pathfinder community. Over the next several months, we&#8217;ll be telling you how you can help us make the game successful and earn yourself a place near the front of the line. (And if you haven&#8217;t already done so, please sign up for our newsletter using the form on the front page!)</p>
<p>We&#8217;re also going to be actively reaching out to organized guilds and inviting them in as groups to pre-seed our sandbox with organizations that will help create the political, economic, military and territorial structure that Pathfinder Online will need to be successful. And of course, there will be ways for folks who want to get in without a lot of hassle to do so as well.</p>
<p>(We know people are apprehensive about the &#8220;first mover advantage,&#8221; where the earliest adopters are able to hold all the power, and we want to assure everyone that we&#8217;re going to avoid that problem. The world of Pathfinder Online is not going to be dominated by the characters and groups who are the first to explore the world. Players who enter the game later will have similar opportunities to carve their kingdoms out of the wilderness.)</p>
<p>Pathfinder Online: Coming Soon!</p>
<p>And when we say &#8220;coming soon,&#8221; we mean &#8220;real soon.&#8221;</p>
<p>We&#8217;re leveraging middleware to reduce cost, development time and risk. We&#8217;re making a sandbox-focused game with a launch target of 4,500 players on a slow but steady growth plan. We have access to Paizo&#8217;s huge library of Pathfinder content—which gives us all the lore, factions, history, monsters, plots, and NPCs that we&#8217;ll need. Because of these factors, I was able to rise to Lisa&#8217;s challenge to create an efficient business plan that meets all of our goals. And one of the best parts of it is that it means our development plan is much shorter than traditional theme park MMOs require. Once we&#8217;ve begun full production, we&#8217;ll be sharing milestones with the community so you&#8217;ll be able to track our progress from start to release. We think you&#8217;ll be delighted at the speed of the development process.</p>
<p>Spread the news: there&#8217;s a whole new way to make MMOs affordably and in a reasonable timeframe.</p></blockquote>
<p>This sounds like a very interesting approach and may just work out great for this property. It would be nice have a good, focused, in depth game that is styled around Dungeon and Dragons players. To many MMO&#8217;s now a days have to gear their games to be easy, have wide appeal, and rake in the money to try to pay for the huge development costs. Maybe with this route we can see a good quality game focused on D&amp;D gamers and not the WOW power raiding crowd. I look forward to finding out!</p>
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		<title>Important Star Wars: The Old Republic Pre Order Information</title>
		<link>http://www.ddmsrealm.com/index.php/2011/12/important-star-wars-the-old-republic-pre-order-information</link>
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		<pubDate>Tue, 06 Dec 2011 16:44:17 +0000</pubDate>
		<dc:creator>DDM</dc:creator>
				<category><![CDATA[Star Wars: The Old Republic]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[Early Access]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[Pre Order]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars The Old Republic]]></category>
		<category><![CDATA[Tips]]></category>
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		<guid isPermaLink="false">http://www.ddmsrealm.com/?p=952</guid>
		<description><![CDATA[<p><img class="ngg-singlepic ngg-none alignright" src="http://www.ddmsrealm.com/wp-content/gallery/swtor-assets-no-show/thumbs/thumbs_flashpoint-002.jpg" alt="flashpoint-002" width="200" height="150" />Hey all I just wanted to drop a quick note that information for Star Wars: The Old Republic pre-order has been released. It looks like if you were in TOR during the end of beta you will be able to keep your current game client. This is great news as this is a very large download. If you played in the beta at any point after November 25th then you should have the most current client. At least it is the client that can update the game so you do not have <span style="color:#777"> . . . &#8594; Read More: <a href="http://www.ddmsrealm.com/index.php/2011/12/important-star-wars-the-old-republic-pre-order-information">Important Star Wars: The Old Republic Pre Order Information</a></span>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ddmsrealm.com/wp-content/gallery/swtor-assets-no-show/flashpoint-002.jpg" class="shutterset_" ><img class="ngg-singlepic ngg-none alignright" src="http://www.ddmsrealm.com/wp-content/gallery/swtor-assets-no-show/thumbs/thumbs_flashpoint-002.jpg" alt="flashpoint-002" width="200" height="150" /></a>Hey all I just wanted to drop a quick note that information for Star Wars: The Old Republic pre-order has been released. It looks like if you were in TOR during the end of beta you will be able to keep your current game client. This is great news as this is a very large download. If you played in the beta at any point after November 25th then you should have the most current client. At least it is the client that can update the game so you do not have to download Star Wars: The Old Republic again.</p>
<p>If you need to download the client for TOR get started as soon as you can. Their servers are going to get hammered and it would really suck to miss out on early access because you are downloading the client. See you all soon in Star Wars: The Old Republic! Keep an eye out, I will be releasing a bunch of guides very soon. :)</p>
<p>For detailed instructions here is what was posted on the official Star Wars: The Old Republic forums. : <a href="http://www.swtor.com/community/showthread.php?p=11786689#edit11786689"  rel="nofollow" target="_blank">http://www.swtor.com/community/showthread.php?p=11786689#edit11786689</a></p>
<blockquote><p><span style="color: #f9d648;"><span style="color: #f9d648;">In preparation for the official release of <em>Star Wars:</em> The Old Republic, we wanted to make sure that everyone has the correct game client installed on their machine.</p>
<p>If you participated in our Game Testing Program <strong>before November 25th</strong>, we recommend that you uninstall the game testing client (refer to instructions below) and then download and install the launch game client. We’ll update this post with more instructions when they’re available. You will need 27GB of free space to install the launch game client. The actual size of the game client is approximately 19GB (without additional languages installed).</p>
<p>If you have played in our game testing program at any point <strong>from November 25th onwards</strong>, you will not need to re-install the game client, as you should already have the launch version installed.</p>
<p>To verify that you have the launch version installed, you can check for the &#8220;assets_swtor_main&#8221; version file in the following location on your computer: \Program Files (x86)\EA\BioWare\Star Wars – The Old Republic (assuming default installation). If you have that file present, you do not need to reinstall the game client.</p>
<p>With that said, some users may notice that their game client folder is much larger than 27 GB on their system. This may be due to having redundant files from previous versions of the client. If you need to clear up space, we recommend completely uninstalling the client and downloading and installing the launch game client. Again, we’ll update this post with more instructions when they’re available.</p>
<p>To Uninstall the Game Client:</span></span></p>
<ol>
<li>Click on the Start bar and open up your &#8220;Control Panel.&#8221;</li>
<li>Under &#8220;Programs&#8221; select &#8220;Uninstall a Program&#8221; (Windows 7) or &#8220;Add or Remove Programs&#8221; (Windows XP).</li>
<li>Select &#8220;Star Wars – The Old Republic.&#8221;</li>
<li>Right Click on the title and select &#8220;Uninstall&#8221; (Windows 7) or &#8220;Remove&#8221; (Windows XP).</li>
<li>Follow all the uninstall steps to remove the game from the PC.</li>
<li>Make sure the following directories no longer exists (or are empty):</li>
</ol>
<p><span style="color: #f9d648;"><span style="color: #f9d648;">-C:\Program Files (x86)\EA\BioWare\Star Wars – The Old Republic<br />
-C:\Program Files (x86)\BioWare\Star Wars – The Old Republic</p>
<p>Note: If you do not see an entry for Star Wars – The Old Republic in your program list, please try the following&#8230;</span></span></p>
<ol>
<li>Click on the Start bar and open up Computer.</li>
<li>Navigate to C:\Program Files\Common Files\BioWare\</li>
<li>Locate the &#8220;Uninstall Star Wars – The Old Republic.exe&#8221; file and launch it.</li>
<li>Follow all the uninstall steps, listed above, to remove the game from the PC.</li>
</ol>
<p><span style="color: #f9d648;"></p>
<p>For more information or if you have questions, please visit our <a href="http://www.swtor.com/preorder/faq#uninstall"  rel="nofollow" target="_blank">FAQ</a>.</span></p></blockquote>
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