|
|
By DDM, on November 4th, 2011 The guild Renown decay system should be dropped from Dungeons and Dragons Online. I also think that the Renown lost for those that leave or are removed from a guild also needs to be removed. I understand some of the arguments for both of these systems; however, I believe more unforeseen and unintended issues have arisen with the Renown loss systems.
Simply put, the Renown loss and decay system not only punishes the players guild if they do not reach a minimum level of daily Renown gathering, but it also puts . . . → Read More: It’s Time to Remove Guild Renown Decay from Dungeons and Dragons Online
By DDM, on November 1st, 2011
By DDM, on October 1st, 2011 If you are anything like me you love to jump in and farm these rare events. Crystal Cove is a fun and unique event open to everyone over 3rd level. There is a ton of great unique loot that can be had. The quest Crystal Cove is designed in such a way that it really does take a group of people working together to be full successful.
I have written several guides on this unique event that has been resurrected again. As with the other events in DDO they become an irregular . . . → Read More: Master Torches in the Crystal Cove Special Event
By DDM, on September 11th, 2011 This wilderness area, or otherwise known as an adventure area, has a unique and fun feel to it. Unlike most other wilderness areas of this kind, this one is set indoors, inside the Cannith Manufactury. This indoor wilderness area can accommodate the solo player, some hirelings or an entire raid group. The wilderness area scales depending on the size of your group, from small one or two creature encounters to dozen or more warforged and constructs which will spawn to attack bigger groups.
The Cannith Manufactury wilderness area is on the small . . . → Read More: Cannith Manufactury Adventure Area
By DDM, on September 11th, 2011 The Lord of Blades has commanded his loyal troops and followers to enter the Cannith Armament Storage Facility and take everything there in order to aid their cause. The area is flooded with Bladesworn and they have turned everything in this storage facility to their cause. Enter the Armament Storage Facility and destroy everything within. It is better to destroy everything they have taken than to allow them to use the stockpile against Stormreach. The facility contains crates of high explosives. Use them to utterly destroy everything inside, striking a blow against . . . → Read More: Blown to Bits Quest Walkthrough
By DDM, on September 11th, 2011 The Lord of Blades has sent his minions into the Cannith Power Works. The Bladesworn have shut down the Power Crystals within the Power Work, severely crippling House Cannith’s ability to manufacture. You have been asked to head into the Cannith Power works and meet up with Kylea d’Cannith. She can power up the crystals but she will need your help to fight off the invading forces. Meet her inside the Cannith Power Works and she will help you complete the quest for the good of House Cannith!
Series: None Level: 19 . . . → Read More: Power Play Quest Walkthrough
By DDM, on September 11th, 2011 The Cannith Manufactury has been overrun both with warforged loyal to the Lord of Blades, and with rogue Cannith elements loyal to Toven d’Cannith. Lena d’Cannith wants you to retrieve the master Manufactury Schematics that contain the security overrides needed to lock down the area. Go to the Syrania Conduit Floor inside the Cannith Manufactury and then search for the schematics. This quest caters to a couple of different types of groups. Decide if your group wants to: stealth your way through, use smarts to win your way through, or straight up . . . → Read More: Schemes of the Enemy Quest Walkthrough
By DDM, on June 21st, 2011 There is trouble in The Twelve once again. It seems a drama from Xoriat is set to unfold and an unlikely apprentice has gotten himself caught up in the mess. He has taken Belashyyra’s Scepter from the Twelve to impress his new girlfriend. Unfortunately, he doesn’t know the true power of such a powerful artifact and unwittingly unleashes its madness within the Sleepy Spell Inn. Your quest is to head into the Sleepy Spell Inn and recover this powerful relic, Belashyyra’s Scepter.
Series: Lord of Eyes Level: 17 Patron: The Twelve Length: . . . → Read More: Acute Delirium Quest Walkthrough
By DDM, on June 21st, 2011 It’s time to learn more about the strange happenings with the Twelve and the Lord of Eyes. Speaking to Horace Neble in the Tower of the Twelve, you learn about some strange occurrences in the asylum in the Embers District. Horace asks you to investigate what is happening and to see if you can rescue their informant. Beware; Xoriat itself is creeping into Stormreach. There is no easier way for the plane of madness to gain a foothold in our reality than in an asylum.
Series: Lord of Eyes Level: 17 Patron: . . . → Read More: Sane Asylum Quest Walkthrough
By DDM, on June 21st, 2011 As the plot against the Twelve and all of Xendrik unfolds, it becomes clear to the Twelve that they may need more powerful allies in the fight against the Lord of Eyes. Krannock Flamehand asks you to journey deep within Kyber to seek out Orlassk, the Lord of Stone. Orlassk is the hated enemy of the Lord of Eyes and if you were to present a good argument, and perhaps a good offering, he would assist the Twelve in dealing with the Lord of Eyes.
Series: Lord of Eyes Level: 17 Patron: . . . → Read More: Lord of Stone Quest Walkthrough
|
|
Infant Bodysuit*Price: $15.99 - Buy Now
|
Recent Comments